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Principal Lighting Artist - Unpublished R&D Product

Riotgames

Los Angeles, USA57d ago

About the role

As a Technical Artist, you will focus on supporting artists with art asset prototypes so they can realize their work in-game. You will work with artists across all departments from modeling to lighting to ensure all assets work within the scope of the technical pipeline requirements. Working closely with each artistic department, you will standardize and improve development processes for the production of in-game lighting, assets, materials, shaders, and scalable development pipelines. As a Principal Lighting Artist on an unpublished R&D product, you will work with art and engineering to set up lighting systems that are unique to the needs of the specific game project. You will bring an artist’s perspective to the team and work with engineering to create tools that support the lighting needs. You will drive lighting optimization while having a hand in asset optimization and authoring building materials and shaders that su

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