Principal Technical Artist, Environment - Unpublished R&D Product

Riotgames

Los Angeles, USAToday

About the role

<p>As a Principal Technical Artist, Tools/Pipeline, you’ll help breathe life into the League of Legends universe and other Riot Games content. You’ll employ your expert-level knowledge of 3D tools and problem-solving skills to build tools, maintain pipelines and provide technical support for artists on their most critical missions. You will critique work, mentor fellow Rioters and foster the long-term growth of an ambitious group of artists. </p> <p>As a <strong>Principal Environment Technical Artist </strong>on the MMO team, you’ll be an <strong>architect of our worldbuilding pipeline</strong>, defining the core systems that enable environment artists and designers to craft massive, diverse, and immersive spaces. You’ll be a key strategic partner in shaping how the world is built—from high-level tooling philosophy to boots-on-the-ground implementation. This role is central to unlocking <strong>scale without compromise</strong

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