Principal Technical Artist, Environment - Unpublished R&D Product
Riot Games
Los Angeles, CAYesterday
About the role
As a Principal Technical Artist, Tools/Pipeline, you’ll help breathe life into the League of Legends universe and other Riot Games content. You’ll employ your expert-level knowledge of 3D tools and problem-solving skills to build tools, maintain pipelines and provide technical support for artists on their most critical missions. You will critique work, mentor fellow Rioters and foster the long-term growth of an ambitious group of artists.
As a Principal Environment Technical Artist on the MMO team, you’ll be an architect of our worldbuilding pipeline , defining the core systems that enable environment artists and designers to craft massive, diverse, and immersive spaces. You’ll be a key strategic partner in shaping how the world is built—from high-level tooling philosophy to boots-on-the-ground implementation. This role is central to unlocking scale without compromise , and to making worldbuilding a creative, empowered process for dozens of contributors over many years.&n
More at Riot Games
- Principal Technical Product Manager - VALORANT, AI/MLLos Angeles, CA
- Senior Technical Producer - QA PlatformLos Angeles, CA
- Senior Release Manager - Teamfight Tactics, Core TechLos Angeles, CA
- Principal Data Engineer - League StudiosLos Angeles, CA
- Senior Software Engineer, Audio - Unpublished R&D ProductLos Angeles, CA
- Director, Research Science - Tech ResearchLos Angeles, CA