Principal Technical Artist, Environment - Unpublished R&D Product
Riot Games
Los Angeles, CA51d ago
About the role
As a Principal Technical Artist, Tools/Pipeline, you’ll help breathe life into the League of Legends universe and other Riot Games content. You’ll employ your expert-level knowledge of 3D tools and problem-solving skills to build tools, maintain pipelines and provide technical support for artists on their most critical missions. You will critique work, mentor fellow Rioters and foster the long-term growth of an ambitious group of artists.
As a Principal Environment Technical Artist on the MMO team, you’ll be an architect of our worldbuilding pipeline , defining the core systems that enable environment artists and designers to craft massive, diverse, and immersive spaces. You’ll be a key strategic partner in shaping how the world is built—from high-level tooling philosophy to boots-on-the-ground implementation. This role is central to unlocking scale without compromise , and to making worldbuilding a creative, empowered process for dozens of contributors over many years.&n
More at Riot Games
- Sr. Manager, Esports Product Management (TFT)Los Angeles, CA
- Senior Technical Game Designer - Unpublished R&D ProductLos Angeles, CA
- Senior Manager, Tools & Pipeline Technical Art - Teamfight TacticsLos Angeles, CA
- Senior Software Engineer, Community Tech - Publishing PlatformLos Angeles, CA
- Manager, Social MediaLos Angeles, CA
- Network Engineer III, Enterprise ITLos Angeles, CA