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Principal Software Engineer, Rendering - Game Tech Group, Unreal Ecosystem

Riotgames

Los Angeles, USA2d ago
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About the role

<p>Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As a <strong>Software Engineer</strong>, you’ll also dive into projects that focus on team cohesiveness and cross-team objectives. </p> <p>The UnEco (or Unreal Ecosystem) team has an impact on a wide array of topics, including gameplay features, runtime performance, tooling, CI/CD, just to name a few. As a <strong>Principal Software Engineer </strong>on the UnEco team, you’ll gain organizational alignment by building a strong engineering vision and offering creative solutions to technical problems. They also serve as mentors for engineers, guiding their performance and finding growth opportunities delivering compelling player experiences.</p> <h2>Responsibilities:</h2> <ul> <li>Be hands-on in development, writing excellent code that sets a high standard for other engine

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