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Graphics Software Engineer - Consumer Devices

Openai

San FranciscoFull-time2d ago
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About the role

ABOUT THE TEAM The Graphics team builds the graphics runtimes and rendering systems that power next-generation user interfaces and visual experiences. We work across rendering pipelines, display composition, and GPU optimization to deliver beautiful, performant, and reliable real-time graphics across devices. Our work spans from early architecture through production, partnering closely with camera, vision, and UX teams to create seamless visual interactions. ABOUT THE ROLE As a Graphics engineer, you will design, implement, and optimize real-time rendering pipelines and graphics frameworks for 2D and 3D applications. You’ll own the end-to-end display and composition path—covering swapchains, frame pacing, vsync, color/HDR, and zero-copy buffer flow—while driving system reliability and performance at scale. We’re looking for engineers who combine deep technical expertise in rendering and GPU systems with a strong product sense for crafting responsive, high-quality user experiences.

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